A lot has been happening here at Waden Kane Studios. Earlier this month representatives from Waden Kane Studios attended GDC 2017 in San Francisco to show off our latest title; LeadnBrimestone. The CEO of Waden Kane met with some account managers from PlayStation to discuss the future of LnB on their platform. Given the raw nature of the prototype, it was difficult to get any critical feedback, however they did mention that our art style was unique and looked good. The development team assigned for this project is the biggest team assembled yet at Waden Kane Studios for a single project. With over 7 people working on this epic side-scrolling shooter, it’s guaranteed to be an awesome game that will be available Summer of 2018.
The Phoenix Comicon took place last weekend at the Phoenix Convention Center. Every year I swear the audience and attendance rate increases. Luckily thanks to the GameColab we were able to reserve a spot in the AZVGS or Arizona Video Game Showcase where we had an epic booth for people to come check our latest titles. We tried selling some sweet swag, AKA shirts with Lead N Brimstone on them and no one purchased a shirt. Maybe it was the price of 20$ or maybe it was because no one knew the product or our brand yet. I doubt it was the artwork itself, once we started giving t-shirts out for free people were stoked to get them and said they look awesome. So we didn’t make money, in fact quite the opposite happened. But when you’re in the entertainment industry, you pay for marketing which is really just another investment in your products that could and actually did lead to more app installs and publicity.
Geeks Night Out is a crazy amazing event held by the City of Tempe once a year. This year Waden Kane Studios had the privilegeof demoing Turtle Boarden, and had some great feed back from our professional testers. From a developer stand point, we knew going into the event our game was in “critical” condition, meaning it worked but, there were a few game breaking bugs that could be caused by irregular user behavior. So when the game crashed and a kid yelled “Hey!! It’s glitching out!” I replied, “Yeah, that’s a feature…” and restarted the app. Luckily most kids didn’t care the UI wasn’t lit properly or the fact that the mustaches were attached to the turtle’s foreheads rather than there faces. Reinforcing the idea that kids are great play testers because they don’t care about the small things, only the game breaking bugs.