WKGS released our first title “Turtle Boarden” on April 28th, 2016. It was a monumental pivoting point in our lives, as most of our development team only has one if any other titles published for mobile devices. Unfortunately we were only able to publish a build for Android OS’s only because of our development pipeline and the resources that we have to work with. “Turtle Boarden” will be available for download on Apple products as soon as we’re done debugging it, we’re hoping to release it in the next two weeks. Some have argued that we should have waited to release our game until the IOS compatible version was ready, but we didn’t feel like waiting and we have a master plan in effect for our marketing campaign.
WHY? Starting a company at a young age sounds ideal right, let it mature as you get older and maybe your business plan will work out for you. Truth be told, starting your own company is tough, especially when your background has nothing to do with business management. From filing for incorporation to paying your employees/contractors and executing a business plan is something that every entrepreneur has to learn, and learning these things can be an expensive nerve racking experience. Going off my own experiences if I could back in time, I would have waited to start WKGS with a few business partners who were older and and actually had some experience dealing with start ups. There’s lots of things a CEO has to deal with in order to keep his company afloat, especially during the start up phase when your initial seed money is on the verge of depletion. We had expenses that could have been reduced during the start up phase if someone on our team had prior knowledge of particular subjects. For example, I paid LegalZoom to set up our LLC, they did a decent job but they made us pay for ALOT for their services. Where as if I knew what I was doing when filing for an LLC, it wouldn’t have cost us more than 100 bucks!
Geeks Night Out is a crazy amazing event held by the City of Tempe once a year. This year Waden Kane Studios had the privilegeof demoing Turtle Boarden, and had some great feed back from our professional testers. From a developer stand point, we knew going into the event our game was in “critical” condition, meaning it worked but, there were a few game breaking bugs that could be caused by irregular user behavior. So when the game crashed and a kid yelled “Hey!! It’s glitching out!” I replied, “Yeah, that’s a feature…” and restarted the app. Luckily most kids didn’t care the UI wasn’t lit properly or the fact that the mustaches were attached to the turtle’s foreheads rather than there faces. Reinforcing the idea that kids are great play testers because they don’t care about the small things, only the game breaking bugs.
Growing up playing video games was the fuel that fed my passion to start my journey into the gaming industry. That being said, having passion is not always enough. Creating quality games for different platforms requires hard work, and lots of it. I love when I see an article or advertisement on social media feeds that says stuff like “Become a Game Designer Today, it’s easy!” and then its usually representing some low quality, barely accredited university. I’m going to share with you why making games is so difficult, and why so many people attempt to make awesome games and fail, and why only a few succeed.