A representative from the Marketing Department from my University asked me to write them a little blurb about myself so here it is:
I co-founded a business called Waden Kane Game Studios about a month after I graduated from UAT in 2014. Waden Kane Game Studios develops software solutions for companies in the form of video games ranging from mobile platforms to VR. I received my Bachelor’s of Arts in Game Design, after taking a few summer semesters I graduated earlier than the recommend 4-year program. After college I
A lot has been happening here at Waden Kane Studios. Earlier this month representatives from Waden Kane Studios attended GDC 2017 in San Francisco to show off our latest title; LeadnBrimestone. The CEO of Waden Kane met with some account managers from PlayStation to discuss the future of LnB on their platform. Given the raw nature of the prototype, it was difficult to get any critical feedback, however they did mention that our art style was unique and looked good. The development team assigned for this project is the biggest team assembled yet at Waden Kane Studios for a single project. With over 7 people working on this epic side-scrolling shooter, it’s guaranteed to be an awesome game that will be available Summer of 2018.
WKGS released our first title “Turtle Boarden” on April 28th, 2016. It was a monumental pivoting point in our lives, as most of our development team only has one if any other titles published for mobile devices. Unfortunately we were only able to publish a build for Android OS’s only because of our development pipeline and the resources that we have to work with. “Turtle Boarden” will be available for download on Apple products as soon as we’re done debugging it, we’re hoping to release it in the next two weeks. Some have argued that we should have waited to release our game until the IOS compatible version was ready, but we didn’t feel like waiting and we have a master plan in effect for our marketing campaign.